AI Insights · Timothy · January 2022
Top Science Games on Android in Austria Q4 2021
Discover the performance of the top 5 science games on the Android platform in Austria during Q4 2021, with insights on downloads, revenue, and active users.
In Q4 2021, the top 5 science games on the Android platform in Austria showcased varied performance in terms of downloads, revenue, and active users. Here's a detailed look at how each game fared during this period, based on data from Sensor Tower.
Cell to Singularity: Evolution experienced a significant increase in weekly revenue, peaking at around $448 in early December. The game saw a consistent pattern of weekly downloads, with a high of 410 in mid-October and a low of 177 in mid-November. Active users fluctuated, starting at 1.8K in late September and gradually declining to approximately 1.5K by the end of December.
Plague Inc. demonstrated a steady weekly revenue, reaching a peak of $317 at the end of November. Downloads showed a similar trend, with a high of 296 in late November and a low of 195 in mid-October. Active users for the game started at 798 in late September and saw a dip to 579 in mid-December before stabilizing around 705 by the end of the year.
Cell Expansion Wars had varied weekly revenue, peaking at $260 in late December. Weekly downloads were highest at 260 in late November, with a low of 72 in late October. Active users saw a significant increase, reaching 1.2K in late November, before declining slightly to 905 by the end of December.
Jetpack Joyride showed modest revenue, peaking at $106 in mid-November. Weekly downloads saw a high of 294 in early October and a low of 102 in mid-December. Active users for the game started strong at 1.7K in late September, peaking at 1.9K in early October, then gradually declined to approximately 1.5K by the end of the quarter.
Reactor - Energy Sector Tycoon had the lowest revenue among the top 5, peaking at $53 in mid-October. Weekly downloads were relatively stable, peaking at 74 in late October and dipping to 20 in mid-December. Active users started at 3.2K in late September, fluctuating throughout the quarter, and ending at approximately 2.5K by late December.
These insights are based on Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower's platform.